The Sampah's Blog

Computer Organization and Architecture

Posted on: June 13, 2010

–  Arsitektur I/O  : Sebuah sistem komputer yang merupakan antar muka ke dunia luar.

Fungsi Utama Modul I/O

–  Antarmuka ke prosesor dan memori melalui sistem bus

–  Antarmuka ke satu atau lebih perangkat periperal dengan link data yang sesuai.

3 Kategori Perangkat Eksternal

–  Human readable

  • Screen, printer, keyboard

–  Machine readable

  • Disk, sensor, dll

–  Communication

  • Modem
  • Network Interface Card (Kartu Jaringan)

I/O Module Function

–  Kontrol & Timing

–  Komunikasi Prosesor

–  Komunikasi Device/Perangkat

–  Data Buffering

–  Deteksi Kesalahan

I/O Steps

–  CPU checks I/O module device status

–  I/O module returns status

–  If ready, CPU requests data transfer

–  I/O module gets data from device

–  I/O module transfers data to CPU

–  Variations for output, DMA, etc.

I/O Module Decisions

–  Hide or reveal device properties to CPU

–  Support multiple or single device

–  Control device functions or leave for CPU

–  Also O/S decisions

  • e.g. Unix treats everything it can as a file

Input Output Techniques

–  Programmed

–  Interrupt driven

–  Direct Memory Access (DMA)

Programmed I/O

–  CPU has direct control over I/O

  • Sensing status
  • Read/write commands
  • Transferring data

–  CPU waits for I/O module to complete operation

–  Wastes CPU time

Programmed I/O – detail

–  CPU requests I/O operation

–  I/O module performs operation

–  I/O module sets status bits

–  CPU checks status bits periodically

–  I/O module does not inform CPU directly

–  I/O module does not interrupt CPU

–  CPU may wait or come back later

I/O Commands

–  CPU issues address

  • Identifies module (& device if >1 per module)

–  CPU issues command

  • Control – telling module what to do

▪       e.g. spin up disk

  • Test – check status

▪       e.g. power? Error?

  • Read/Write

▪       Module transfers data via buffer from/to device

Addressing I/O Devices

–  Under programmed I/O data transfer is very like memory access (CPU viewpoint)

–  Each device given unique identifier

–  CPU commands contain identifier (address)

I/O Mapping

–  Memory mapped I/O

  • Devices and memory share an address space
  • I/O looks just like memory read/write
  • No special commands for I/O

▪       Large selection of memory access commands available

–  Isolated I/O

  • Separate address spaces
  • Need I/O or memory select lines
  • Special commands for I/O

▪       Limited set

Interrupt Driven I/O

–  Overcomes CPU waiting

–  No repeated CPU checking of device

–  I/O module interrupts when ready

Interrupt Driven I/O Basic Operation

–  CPU issues read command

–  I/O module gets data from peripheral whilst CPU does other work

–  I/O module interrupts CPU

–  CPU requests data

–  I/O module transfers data

CPU Viewpoint

–  Issue read command

–  Do other work

–  Check for interrupt at end of each instruction cycle

–  If interrupted:-

  • Save context (registers)
  • Process interrupt

▪       Fetch data & store

–  See Operating Systems notes

Design Issues

–  How do you identify the module issuing the interrupt?

–  How do you deal with multiple interrupts?

  • i.e. an interrupt handler being interrupted

Identifying Interrupting Module

–  Different line for each module

  • PC
  • Limits number of devices

–  Software poll

  • CPU asks each module in turn
  • Slow

–  Daisy Chain or Hardware poll

  • Interrupt Acknowledge sent down a chain
  • Module responsible places vector on bus
  • CPU uses vector to identify handler routine

–  Bus Master

  • Module must claim the bus before it can raise interrupt
  • e.g. PCI & SCSI

Multiple Interrupts

–  Each interrupt line has a priority

–  Higher priority lines can interrupt lower priority lines

–  If bus mastering only current master can interrupt

Example – PC Bus

–  80×86 has one interrupt line

–  8086 based systems use one 8259A interrupt controller

–  8259A has 8 interrupt lines

Sequence of Events

–  8259A accepts interrupts

–  8259A determines priority

–  8259A signals 8086 (raises INTR line)

–  CPU Acknowledges

–  8259A puts correct vector on data bus

–  CPU processes interrupt

PC Interrupt Layout

ISA Bus Interrupt System

–  ISA bus chains two 8259As together

–  Link is via interrupt 2

–  Gives 15 lines

  • 16 lines less one for link

–  IRQ 9 is used to re-route anything trying to use IRQ 2

  • Backwards compatibility

–  Incorporated in chip set

ISA Interrupt Layout


Direct Memory Access

–  Interrupt driven and programmed I/O require active CPU intervention

  • Transfer rate is limited
  • CPU is tied up

–  DMA is the answer

DMA Function

–  Additional Module (hardware) on bus

–  DMA controller takes over from CPU for I/O

DMA Operation

–  CPU tells DMA controller:-

  • Read/Write
  • Device address
  • Starting address of memory block for data
  • Amount of data to be transferred

–  CPU carries on with other work

–  DMA controller deals with transfer

–  DMA controller sends interrupt when finished

DMA Transfer Cycle Stealing

–  DMA controller takes over bus for a cycle

–  Transfer of one word of data

–  Not an interrupt

  • CPU does not switch context

–  CPU suspended just before it accesses bus

  • i.e. before an operand or data fetch or a data write

–  Slows down CPU but not as much as CPU doing transfer

DMA Configurations


I/O Channels

–  I/O devices getting more sophisticated

–  e.g. 3D graphics cards

–  CPU instructs I/O controller to do transfer

–  I/O controller does entire transfer

–  Improves speed

  • Takes load off CPU
  • Dedicated processor is faster

Interfacing

–  Connecting devices together

–  Bit of wire?

–  Dedicated processor/memory/buses?

–  E.g. SCSI, FireWire

Small Computer Systems Interface (SCSI)

–  Parallel interface

–  8, 16, 32 bit data lines

–  Daisy chained

–  Devices are independent

–  Devices can communicate with each other as well as host

SCSI

–  Early 1980s

–  8 bit

–  5MHz

–  Data rate 5MBytes.s-1

–  Seven devices

  • Eight including host interface

–  1991

–  16 and 32 bit

–  10MHz

–  Data rate 20 or 40 Mbytes.s-1

SCSI Bus Phases


Configuring SCSI

–  Bus must be terminated at each end

  • Usually one end is host adapter
  • Plug in terminator or switch(es)

–  SCSI Id must be set

  • Jumpers or switches
  • Unique on chain
  • 0 (zero) for boot device
  • Higher number is higher priority in arbitration

IEEE 1394 FireWire

–  High performance serial bus

–  Fast

–  Low cost

–  Easy to implement

–  Also being used in digital cameras, VCRs and TV

FireWire Configuration

–  Daisy chain

–  Up to 63 devices on single port

  • Really 64 of which one is the interface itself

–  Up to 1022 buses can be connected with bridges

–  Automatic configuration

–  No bus terminators

–  May be tree structure

FireWire 3 Layer Stack

–  Physical

  • Transmission medium, electrical and signaling characteristics

–  Link

  • Transmission of data in packets

–  Transaction

  • Request-response protocol

FireWire – Physical Layer

–  Data rates from 25 to 400Mbps

–  Two forms of arbitration

  • Based on tree structure
  • Root acts as arbiter
  • First come first served
  • Natural priority controls simultaneous requests

▪       i.e. who is nearest to root

  • Fair arbitration
  • Urgent arbitration

FireWire – Link Layer

–  Two transmission types

  • Asynchronous

▪       Variable amount of data and several bytes of transaction data transferred as a packet

▪       To explicit address

▪       Acknowledgement returned

  • Isochronous

▪       Variable amount of data in sequence of fixed size packets at regular intervals

▪       Simplified addressing

▪       No acknowledgement

Foreground Reading

–  Check out Universal Serial Bus (USB)

–  Compare with other communication standards e.g. Ethernet

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